![the sims 3 populated custom worlds the sims 3 populated custom worlds](http://i.ytimg.com/vi/EuQLcL16_0g/maxresdefault.jpg)
Before that, the global/non-global function was determined by which version of the mod was installed.
![the sims 3 populated custom worlds the sims 3 populated custom worlds](https://thesimscatalog.com/sims3/wp-content/uploads/2020/04/wb3.jpg)
There weren’t any changes to the actual functionality of it, but I made an in-game per-save setting for “non global” vs “global” off-gridness. Thank you sebastianplzplowme and tomatoteacupĪ few months ago I uploaded a testing version of my off-grid plumbing mod. I haven’t had much modding time recently, and I do want to keep at it with my ideas for this mod, but new projects are always tempting, so I’ll probably be doing something new before I finish ALL the knitting mod :p
#THE SIMS 3 POPULATED CUSTOM WORLDS MODS#
To tomatoteacup: I will also hopefully be working on some new mods in the future. Overkill - I think the module question pretty much covers it, as people have different wants for gameplay, so having it separated out should be enough :p I was worried it might be annoying if I plan an certain addition but lots of other stuff is released first, but I do think it’s the best way for me to stay motivated on updating it at all! I don’t think I have the ability to do some in-game mod-update alerter but I will make posts here when there are new updates, and will try to do some comprehensive version-naming so it’s clear which packages will go with what :pģ. Releasing in sections - again, I’m happy this seems like a good plan.
![the sims 3 populated custom worlds the sims 3 populated custom worlds](https://thesimscatalog.com/sims3/wp-content/uploads/2020/04/Screenshot-2586.jpg)
The plan is for knitting live-mode accessory objects (like Arsil’s sunglasses) to be the next module coming up, knitting clothing unlocked in CAS (hopefully like Lyralei’s sewing mod) will be another, knitting skill wishes, self-employed career…Ģ. Modules - sounds like a good plan to do it this way then - no need to overload everyone with everything and people can pick and choose which parts of the mod they want. Not sure of the best way to respond to everyone, so I will just respond to everything as a whole and tag you guys who had thoughts/questions :pġ. I’m glad that people seem happy with my ideas and thoughts for proceeding, as even though the stuff I mentioned feels to me like the best option for me to actually keep going with the mod, I wouldn’t want it to be annoying/frustrating or just not interesting for people. Thanks to everyone who replied to the last post with their thoughts.